Enthralled
by the process of learning, Bull eventually distilled his thoughts into
a central question: "What is IP?" True to character, he found this
inquiry too delicious to resist. To begin to answer it, he met with the
IP faculty and discussed a video
that we had watched together at the beginning of the year. Launched by
the pioneers of the Independent Project, or the students at Monument Mountain High School
in Great Barrington, MA, this film began to define the program
according its original imagining. Bull had expressed interest in
creating a video response earlier in the year, so we revisited the issue
with him now. Might he still be interested in such an endeavor? Might
such a film answer his own question?
His answer was a resounding "yes." Since our meeting, Bull has used a GoPro (@GoPro)
camera to create a draft of his own film. Wishing to preserve the
element of surprise, he has kept the work from the eyes of the IP
faculty. He has shown no one in the program, not even a fellow student,
the full piece.
On May 8th, however, Bull graced the team with a brief preview of his
work. Speaking toward the product, he remarked that he was striving
for something akin to "realism." He wished to keep the film unpolished
and natural so as to capture the informal feeling of the program. True
to his intent, the scenes in his video flitted between light joviality
and quiet moments of revelation. More profound still, Bull admitted
that he is perceiving an answer at long last. After designing an
octopus that continues to sprawl into infinity, he stressed that he is
forming a sort of endpoint in the film, in the program, or in the cycle
of the two. (As a side note, this circle conjures Vladimir Nabokov's
short story "The Circle." Bull found Nabokov's work a primary influence on his own writing earlier this year).
Ultimately, after a lengthy discussion and critique with the IP team,
Bull continues production on his film. What will it look like once he
has finished it?
Description of image: A student using a GoPro camera. Photo located at thelantern.com. Kildonan and its IP program claim no ownership over the picture above.
Wednesday, May 27, 2015
Bull Explores IP through Film
Labels:
21st century skills,
abyss of knowledge,
Bull,
deep learning,
filmmaking,
GoPro,
independent project,
inquiry,
interviews,
IPians,
octopus,
self-directed learning,
student-centered,
The Kildonan School
Monday, May 25, 2015
"Are You Leading Change or Building a Platform for Change?," by Bruce Dixon
Please enjoy another Educating Modern Learners (EML) article below.
For Dixon's article, please click here. Please post in the comments section to share your views.
---
Co-founder of EML and edtech consultant, Bruce Dixon (@bruceadixon)
published an article on EML entitled "Are You Leading Change or
Building a Platform for Change" (March 26, 2015). Within the piece, he
reconceptualizes educational environments. He assures us that school
leaders and administrators are not responsible for - and should not take
on the task of - implementing educational change unilaterally.
Instead, he argues, a leader must "build a change platform—one that allows anyone to initiate change, recruit confederates, suggest solutions, and launch experiments."
This approach is
radically egalitarian. As Dixon explains, "the essence is that you are
letting the team work outside of the normal hierarchy with a direct
reporting line to senior leadership for the change effort." To nurture
this fledgling framework, faculty and administrators must be willing to
challenge more than just traditional communication networks. They must
also be willing to question the physical environment in which their
students learn, the curricula guiding student learning, and the
assumptions about learning that we have held dear for over a century and
a half.
Is your school ready?
Labels:
Bruce Dixon,
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curriculum,
democratic schooling,
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edinnovation,
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innovation,
schools,
teacher/student roles,
whatisschool
Wednesday, May 20, 2015
David Flink Visits Kildonan and IP
David Flink (@DaveFlink)
is a sort of celebrity in the LD world. He approaches dyslexia from a
mindset of pride, and due in part to this upbeat mentality, he earned
a Bachelor’s degrees with honors in Education and Psychology from Brown
University and a Master’s degree in Disability Studies in Education from
Columbia University. More notably, still, he co-founded the
organization Eye-to-Eye while still a student in 1998. As reported on
the program's website, Eye-to-Eye (@E2ENational) strives to develop:
During his time on-campus, David gave a riveting keynote speech. Using a humorous story, he shared kernels of advice for our dyslexic students: self-advocacy, transparency and acceptance of one's LD, and a graceful sense of humor and patience. He also provided a book signing in celebration of his first text, Thinking Differently. Composed as a semi-autobiography, this book speaks directly to parents to help them understand dyslexia, successfully advocate for their children, and instill independence in them.
Finally, David toured the IP building. He traveled between students, stopping to speak with Bull about his octopus, Clancy on nanomedicine, and Piterson on his wooden skeleton. Ultimately, he expressed admiration for the program. He asserted not only that IP's model could encompass an entire school but also that it should support the learning of all students, LD and otherwise.
Thank you, David, for visiting Kildonan!
Please post in the comments section below.
Description of images: David Flink touring the IP building with Karl Oppenheimer, Sandy Charlap, and IP students. All photos taken by the IP faculty with permission of David Flink.
...a network of youth mentoring programs run by and for those with learning differences, and [organizes] advocates to support the full inclusion of people with learning disabilities and ADHD in all aspects of society.Kildonan prides itself on having worked with David to create the first high school chapter of Eye-to-Eye in the nation. It was a pleasure, then, to have David attend Founders' Day and mingle with assembled students, faculty, parents, grandparents, and relatives.
During his time on-campus, David gave a riveting keynote speech. Using a humorous story, he shared kernels of advice for our dyslexic students: self-advocacy, transparency and acceptance of one's LD, and a graceful sense of humor and patience. He also provided a book signing in celebration of his first text, Thinking Differently. Composed as a semi-autobiography, this book speaks directly to parents to help them understand dyslexia, successfully advocate for their children, and instill independence in them.
Finally, David toured the IP building. He traveled between students, stopping to speak with Bull about his octopus, Clancy on nanomedicine, and Piterson on his wooden skeleton. Ultimately, he expressed admiration for the program. He asserted not only that IP's model could encompass an entire school but also that it should support the learning of all students, LD and otherwise.
Thank you, David, for visiting Kildonan!
Please post in the comments section below.
Description of images: David Flink touring the IP building with Karl Oppenheimer, Sandy Charlap, and IP students. All photos taken by the IP faculty with permission of David Flink.
Monday, May 18, 2015
"Magic Max" Shines at Founders' Day
Max D. is no stranger to performances. An avid member of the Society of Young Magicians (SYM), a youth offshoot of the Society of American Magicians (SAM) (@sammumnews),
he has performed at camps, birthday parties, and other events for a
variety of audiences. Therefore, he seemed undaunted when he announced
his intention to offer a performance on Founders' Day for fellow
students, faculty, and parents. But...this routine would be something
special, he said. It would not only satisfy Business Math requirements
but also perform a specific function for IP:
All of his efforts paid off too. During his Founders' Day performance, Max introduced himself by jabbing playfully at Mr. Pendergast before moving onto his most powerful illusion ("Professor's Nightmare / Fiber Optic") and a well-known card trick ("Three Card Monty"). Ever the close study of humor, he put jokes to good use and evoked more than a frequent chuckle from his guests. More than one audience member muttered confusedly as he traded rope ends during "Professor's Nightmare / Fiber Optic," and we all laughed along at our own ignorance as he tantalized us with his cards during "Three Card Monty."
Overall, Max's performance was a big success. Over the course of the year, he has made huge gains in the deft handling of his tricks. No less importantly, he has become more comfortable engaging others. He has shifted his focus to "close-ups" (which call upon audience participation), and he has developed a performance personality that is quite magnetic. He should feel proud of his good work, and the IP faculty invites you to celebrate with us by posting in the comments section below.
Description of images: "Magic Max" with Mr. Pendergast, top right. Max performing "Three Card Monty," middle left. Max beginning his routine, bottom right. All photos taken by IP faculty.
I was thinking of a performance on Founders' Day Some people attending may not understand it [IP] from just hearing about it. If I show them, parents, students, and faculty can get what IP is all about. When I do my performance, they will understand and be illuminated that, when we research our project, we learn more about it than before we researched.Max quickly went to work once he secured the necessary permissions. He began to search through his inventory of tricks in earnest, designing last minute materials and giving the IP faculty more frequent mock performances. Eventually he settled on three tricks; once he had this routine he selected a minimalistic costume and practiced his transitions. The most tantalizing factor for the IP team was that Max did this work on his own. He did not consult his advisors for assistance; he knew what he needed to get done, and he approached this work conscientiously and deliberately.
All of his efforts paid off too. During his Founders' Day performance, Max introduced himself by jabbing playfully at Mr. Pendergast before moving onto his most powerful illusion ("Professor's Nightmare / Fiber Optic") and a well-known card trick ("Three Card Monty"). Ever the close study of humor, he put jokes to good use and evoked more than a frequent chuckle from his guests. More than one audience member muttered confusedly as he traded rope ends during "Professor's Nightmare / Fiber Optic," and we all laughed along at our own ignorance as he tantalized us with his cards during "Three Card Monty."
Overall, Max's performance was a big success. Over the course of the year, he has made huge gains in the deft handling of his tricks. No less importantly, he has become more comfortable engaging others. He has shifted his focus to "close-ups" (which call upon audience participation), and he has developed a performance personality that is quite magnetic. He should feel proud of his good work, and the IP faculty invites you to celebrate with us by posting in the comments section below.
Description of images: "Magic Max" with Mr. Pendergast, top right. Max performing "Three Card Monty," middle left. Max beginning his routine, bottom right. All photos taken by IP faculty.
Wednesday, May 13, 2015
Jonathan Attends One Spark
IP has seen no shortage of students attending conferences. Indeed, inspired by Trey's travels to the National Association of Music Merchants (NAMM) 2015 Show and Max's visit to the New England Magic Conference (NEMCON),
Jonathan recently decided that his turn had come. Determined to learn
about crowdfunding and large-scale artistic projects, he drew up a
proposal - entirely on his own initiative - to travel to Jacksonville,
FL for One Spark (@BeOneSpark). He consulted various vendors in search of employment too, securing a volunteer photography position with One Spark itself.
Due to his careful deliberation while securing permissions, Jonathan received the total support of the IP faculty. For the rest of the story, we invite you to consult Jonathan's own words below:
Description of images: Shots of the One Spark convention. All photos taken by Jonathan on-site.
Due to his careful deliberation while securing permissions, Jonathan received the total support of the IP faculty. For the rest of the story, we invite you to consult Jonathan's own words below:
One Spark is an event for artists, entrepreneurs and innovators in art, education, health & science, social good, music, and technology to get their ideas and projects funded by everyday people. It gave me a chance to learn about the projects in each of the categories and what good that each creator had to offer and the difference they are trying to make in the world. I went down to One Spark to photograph the event directly and to get experience in photographing an event. For the time that I was working, I was learning a lot about what the vendors had to go through while working at the event. I also learned that working at an event like this can be a lot of fun and a lot of photography experience.
I didn’t have a specific assignment; I took pictures of vendors, people, and the Food Village on certain streets. The event was spread out over a lot of streets, and I had to do Food Village (a center with restaurants and food trucks). I gave many of my photos to One Spark, which is going to use them for future advertising. I hope that mine are going to be used in the social media and promotional advertising. I was taking pictures for One Spark (with them in mind) and for the fun of it. This isn’t a different venue than others I’ve done before, but there were a lot more people there.What do you think of One Spark and Jonathan's experience? Please post in the comments section below.
Description of images: Shots of the One Spark convention. All photos taken by Jonathan on-site.
Labels:
art,
conference,
crowdfunding,
independent project,
internship,
IPians,
Jonathan,
One Spark,
photography,
photojournalism,
project-based learning,
self-directed learning,
student-centered,
The Kildonan School
Monday, May 11, 2015
Marcus Engages Unity: "Roll-a-Ball" Project
After encountering significant technical difficulty with his laptop and the Oculus Rift,
Marcus decided to postpone his biometric research and pursue another
project. Frustrated with virtual reality (VR) for the moment, he began
to delve - once again - into game design.
This time, he found a new support in the form of Unity (@unity3d). According to the company website, Unity is "a flexible and powerful development platform for creating multi-platform 3D and 2D games and interactive experiences." In order to begin to learn the software, Marcus chose to pursue one of the linear "Projects" offered by the site: Roll-a-Ball.
Per its original imagining, Roll-a-Ball allows a user to control a ball while collecting cube tokens on a flat plane. Although a simple game, it invites its creator to learn and manipulate fundamentals of game design such as game objects, coding, etc. The Project essentially teaches itself, for it guides the author through the design process using a sequence of videos. Even so, the act of construction is not a simple one. The creator must scan several screens at once, and he must navigate a multitude of textual menus to create the final product.
After having worked with GameSalad, Marcus progressed quickly through the videos until he had created a mark-up of the Project. He could have ended his work there, congratulating himself for following the program's directions to the letter. But, admirably, he did not do this. Instead, he proceeded to take the game well beyond its original dimensions. He began to experiment with stages and scenes outside of the game's flat landscape, inserting new platforms and thereby activating vertical planes. He placed ramps too, and he experimented with appropriate shadow distribution by randomizing the arrangement of his cube tokens.
Fortunately, these updates are just the beginning. Marcus is currently programming a vertical elevator, speed boosts, and character deaths. He has also begun to research Autodesk (@autodesk), which is a company that provides "3D design, engineering, and entertainment software" (quoted content located on the About section of the company website). Autodesk's programs will allow Marcus to engage in advanced 3D modeling and layering for his Project. By the time he has finished his Unity game, it may prove virtually unrecognizable to its original imagining.
What do you think of Marcus's project? Are you a fan of video games or gamification? Please post in the comments section below.
Description of 1st image: The final product of "Roll-a-Ball," as envisioned by Unity. Photo located at https://code.msdn.microsoft.com. Kildonan and its IP program claim no ownership over the image above.
Description of 2nd image: A draft of Marcus's rendering of "Roll-a-Ball." Photo taken by IP faculty.
This time, he found a new support in the form of Unity (@unity3d). According to the company website, Unity is "a flexible and powerful development platform for creating multi-platform 3D and 2D games and interactive experiences." In order to begin to learn the software, Marcus chose to pursue one of the linear "Projects" offered by the site: Roll-a-Ball.
Per its original imagining, Roll-a-Ball allows a user to control a ball while collecting cube tokens on a flat plane. Although a simple game, it invites its creator to learn and manipulate fundamentals of game design such as game objects, coding, etc. The Project essentially teaches itself, for it guides the author through the design process using a sequence of videos. Even so, the act of construction is not a simple one. The creator must scan several screens at once, and he must navigate a multitude of textual menus to create the final product.
After having worked with GameSalad, Marcus progressed quickly through the videos until he had created a mark-up of the Project. He could have ended his work there, congratulating himself for following the program's directions to the letter. But, admirably, he did not do this. Instead, he proceeded to take the game well beyond its original dimensions. He began to experiment with stages and scenes outside of the game's flat landscape, inserting new platforms and thereby activating vertical planes. He placed ramps too, and he experimented with appropriate shadow distribution by randomizing the arrangement of his cube tokens.
Fortunately, these updates are just the beginning. Marcus is currently programming a vertical elevator, speed boosts, and character deaths. He has also begun to research Autodesk (@autodesk), which is a company that provides "3D design, engineering, and entertainment software" (quoted content located on the About section of the company website). Autodesk's programs will allow Marcus to engage in advanced 3D modeling and layering for his Project. By the time he has finished his Unity game, it may prove virtually unrecognizable to its original imagining.
What do you think of Marcus's project? Are you a fan of video games or gamification? Please post in the comments section below.
Description of 1st image: The final product of "Roll-a-Ball," as envisioned by Unity. Photo located at https://code.msdn.microsoft.com. Kildonan and its IP program claim no ownership over the image above.
Description of 2nd image: A draft of Marcus's rendering of "Roll-a-Ball." Photo taken by IP faculty.
Wednesday, May 6, 2015
Geoff Mulgan: "A short intro to the Studio School"
Director of the Young Foundation (@the_young_fdn) and UK government employee, Geoff Mulgan (@geoffmulgan) delivers a TED Talk on a powerful re-imagining of education: Studio Schools. Designed to "address the growing gap between the skills and knowledge that young people require to succeed, and those that the current education system provides," Studio Schools prepare young adults for the global economy and encourage them to take inquiry- and project-based learning to the next level (quoted content taken from the Studio Schools website). Mulgan shares more details on these institutions below:
First of all, we wanted small schools -- about 300, 400 pupils -- 14- to 19-year-olds, and critically, about 80 percent of the curriculum done not through sitting in classrooms, but through real-life, practical projects, working on commission to businesses, NGO's and others. That every pupil would have a coach, as well as teachers, who would have timetables much more like a work environment in a business. And all of this will be done within the public system, funded by public money, but independently run. And all at no extra cost, no selection, and allowing the pupils the route into university, even if many of them would want to become entrepreneurs and have manual jobs as well. Underlying it was some very simple ideas that large numbers of teenagers learn best by doing things, they learn best in teams and they learn best by doing things for real -- all the opposite of what mainstream schooling actually does.What do you think of the idea of Studio Schools? Do you think that they are needed? (Research exists to justify them.) Please post in the comments section below.
Description of image: A mock-up of a Studio School. Photo located at www.studioschooltrust.org. Kildonan and its IP program claim no ownership over the image above.
Labels:
business,
creativity,
education,
Geoff Mulgan,
inquiry,
learning,
organic,
process,
project-based learning,
schools,
student engagement,
Studio Schools,
studio-based learning,
whatisschool
Monday, May 4, 2015
Seth Godin: "Reckless abandon (is neither)"
Direct Marketing Hall of Fame inductee, author of 18 books, and creator of Yoyodyne and Squidoo (now known as HubPages), Seth Godin
is a comprehensive thinker. He speaks towards "post-industrial
revolution, the way ideas spread, marketing, quitting, leadership and
most of all, changing everything" in a blog (@ThisIsSethsBlog) that has become one of the most popular sites of its kind throughout the world (quoted content found on Godin's bio).
Godin published a post on Friday, April 24th in which he speaks towards reckless abandon. You may find the full text below:
Description of image: Seth Godin's visual menu. Photo taken from sethgodin.typepad.com. Kildonan and the IP program claim no ownership over the picture above.
For a post discussing Godin's "STOP STEALING DREAMS," please click here.
Godin published a post on Friday, April 24th in which he speaks towards reckless abandon. You may find the full text below:
It's not reckless, because when we leap, when we dive in, when we begin, only begin, we bring our true nature to the project, we make it personal and urgent.Want to share your thoughts on the piece? Please post in the comments section below.
And it's not abandon, not in the sense that we've abandoned our senses or our responsibility. In fact, abandoning the fear of fear that is holding us back is the single best way not to abandon the work, the pure execution of the work.
Later, there's time to backpedal and water down. But right now, reckless please.
Description of image: Seth Godin's visual menu. Photo taken from sethgodin.typepad.com. Kildonan and the IP program claim no ownership over the picture above.
For a post discussing Godin's "STOP STEALING DREAMS," please click here.
Labels:
blog,
business,
creativity,
innovation,
process,
Seth Godin
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