After encountering significant technical difficulty with his laptop and the Oculus Rift,
Marcus decided to postpone his biometric research and pursue another
project. Frustrated with virtual reality (VR) for the moment, he began
to delve - once again - into game design.
This time, he found a new support in the form of Unity (@unity3d). According to the company website,
Unity is "a flexible and powerful development platform for creating
multi-platform 3D and 2D games and interactive experiences." In order to
begin to learn the software, Marcus chose to pursue one of the linear
"Projects" offered by the site: Roll-a-Ball.
Per its original imagining, Roll-a-Ball allows a user to control a
ball while collecting cube tokens on a flat plane. Although a simple
game, it invites its creator to learn and manipulate fundamentals of
game design such as game objects, coding, etc. The Project essentially
teaches itself, for it guides the author through the design process
using a sequence of videos. Even so, the act of construction is not a
simple one. The creator must scan several screens at once, and he must
navigate a multitude of textual menus to create the final product.
After having worked with GameSalad,
Marcus progressed quickly through the videos until he had created a
mark-up of the Project. He could have ended his work there,
congratulating himself for following the program's directions to the
letter. But, admirably, he did not do this. Instead, he proceeded to
take the game well beyond its original dimensions. He began to
experiment with stages and scenes outside of the game's flat landscape,
inserting new platforms and thereby activating vertical planes. He
placed ramps too, and he experimented with appropriate shadow
distribution by randomizing the arrangement of his cube tokens.
Fortunately, these updates are just the beginning. Marcus is
currently programming a vertical elevator, speed boosts, and character
deaths. He has also begun to research Autodesk (@autodesk), which is a company that provides "3D design, engineering, and entertainment software" (quoted content located on the About section
of the company website). Autodesk's programs will allow Marcus to
engage in advanced 3D modeling and layering for his Project. By the
time he has finished his Unity game, it may prove virtually
unrecognizable to its original imagining.
We wish Marcus well as he continues this work over the summer. We invite you to salute his efforts by posting in the comments section below.
Description of 1st image: The final product of "Roll-a-Ball," as envisioned by Unity. Photo located at https://code.msdn.microsoft.com. Kildonan and its IP program claim no ownership over the image above.
Description of 2nd image: A draft of Marcus's rendering of "Roll-a-Ball." Photo taken by IP faculty.
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